Last updated: August 1, 2026
We would rather tell you plainly than let you find out the hard way. If something here stops you playing, email us — we read every message.
We use the Web Content Accessibility Guidelines (WCAG) 2.1, Level AA as our reference point. Dye Up does not claim full conformance with that standard. The sections below set out exactly what is supported, what isn't, and where we have knowingly chosen something other than the strictest reading.
Dye Up follows the Larger Text setting in iOS (Settings → Accessibility → Display & Text Size). Text throughout the app — menus, shop, settings, stats and the in-game display — scales with it. Some places set a ceiling on how far text can grow, because the layout around it cannot stretch indefinitely without hiding something; the in-game display has a lower ceiling than the menus for that reason.
Supported throughout the menus. The home screen, shop, collection, challenges, stats, tournament, settings, the board editors and the first-launch terms screen are labelled for VoiceOver. Buttons announce what they do, item cards read as a single sentence rather than a stream of fragments, prices say whether they are real money or earned cups, and purely decorative artwork is skipped.
Not supported during a match. Aiming and throwing are visual and spatial, and there is currently no non-visual way to play a round. We are not going to pretend otherwise: if you use VoiceOver, you can navigate every menu and manage your collection, but you cannot play the game itself.
Dye Up includes a High contrast option, in Settings → Accessibility. Turning it on darkens the panels behind the in-game buttons and picks the most readable text colour for each menu tile. Left on Automatic, it switches itself on if you already have Increase Contrast enabled in iOS.
It is an option, not the default, and that is a deliberate choice. Meeting the AA contrast ratio everywhere by default would have meant substantially darkening the bright colours the game is built around. We decided the game should look the way it was designed for players who don't need the change, and that anyone who does need it should get it in one tap — or automatically, if their phone already says so. Because WCAG conformance is assessed with every setting at its default, this means we do not claim AA conformance for contrast out of the box. With High contrast turned on, the in-game controls and text meet the AA ratio.
If you have Reduce Motion turned on in iOS, Dye Up switches off the end-of-match screen pulse and the camera movement that goes with it, automatically. Screen shake can also be turned off on its own in Settings → Accessibility, whether or not you use Reduce Motion.
Aiming and throwing are never timed — power comes from how far you drag, not how fast, so you can take as long as you like. The one timed moment in the game is the Dye Back guess, which normally gives you two seconds. In Settings → Accessibility you can double or triple that window.
Sound is never required: every audio cue has an on-screen equivalent, and music and effects have separate volume controls. Colour is never required either — no rule in the game depends on telling two colours apart. Dice, trails and boards are decorative choices only.
If you hit a barrier in Dye Up, or you need something on this page in a different format, email dyeupgame@gmail.com. Please say what you were trying to do and what got in the way. We aim to reply within a few days.
Accessibility reports go to the front of the queue. If we can't fix something quickly, we will tell you that honestly and say what we can offer instead.
This page is updated whenever the app's accessibility support changes, and the date at the top changes with it. If a feature is listed above as working and it isn't, that's a bug — please report it and we will correct both the app and this page.